Calm Before the Storm
Sulfuras · quest entry 4510
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 54
- Required level
- 50
- Base experience value
- 8,150
- Money at the level cap
- 3g 90s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gracina Spiritmight | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Calm Before the Storm |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, your help has been immeasurable. The time will come, no doubt, when I'll ask for your assistance against the silithid once more. We must absorb what we have learned in Un'Goro; I fear that my assumptions that the silithid originated from Un'Goro are now wrong... that indeed there is a far stronger presence somewhere.$B$BTake this note to Idriana at the bank. She'll give you something from my vault that should be viewed as a token of my gratitude. Thank you for your assistance, brave $c.
Objectives
Bring the Bank Voucher to Idriana in the bank of Darnassus.
When the items are handed over
Elune'adore, $c. What may I do for you today?
What the quest-giver says at the end
This bank voucher authorizes me to withdraw an item from Gracina Spiritmight's account with us and present it to you. Congratulations would seem to be in order!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.