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Sulfuras

Pawn Captures Queen

Sulfuras · quest entry 4507

Tanaris — zone entry 440, named from this realm's area table.

Quest level
54
Required level
50
Base experience value
5,450
Money at the level cap
2g 61s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Alchemist Pestlezugg creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Bungle in the Jungle

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Gorishi Queen Brain 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Here's the lure. Inside the hive network should be a crystal of some sort. We think the silithid use the crystal as some sort of hive-wide attunement device. As for where this crystal might be, I'd say try the hatcheries inside the hive.$B$BUsing the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards. Take out the queen and remove her brain. As icky as that sounds, we desperately need to study it. Good luck, $N!

Objectives

Defeat the Gorishi Hive Queen once she is summoned.$B$BBring the Gorishi Queen's Brain to Alchemist Pestlezugg in Gadgetzan.

When the items are handed over

Acquiring the queen's brain for our research is absolutely imperative. From what we have learned, we believe that these silithid are quite possibly being controlled by a malign intelligence. I shudder to think what could control something as insidious as the silithid, $N.

What the quest-giver says at the end

Fantastic, $N! We've won quite the victory here today. It will take some time for us to fully understand what we have here; we'll put it to good use though, don't you worry about that.$B$BAs for the silithid, I genuinely doubt that this was the full extent of their presence. This is much too clean of a resolution, I'm sorry to say.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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