The Engraved Ring
Sulfuras · quest entry 440
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 580
- Money at the level cap
- 0g 3s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| High Executor Hadrec | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rot Hide Clues |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
If you want to find the husband or beloved who gave Deliah her ring... then speak with Magistrate Sevren in Brill. He should have records of recent deaths and, with luck, can discover who Deliah is.$B$BBut I wouldn't hope. Whoever gave her the ring is probably dead. Or if he's undead he probably no longer cares about Deliah.
Objectives
Bring Deliah's Ring to Magistrate Sevren in Brill.
When the items are handed over
Hello, $N. What brings you back to Brill?
What the quest-giver says at the end
A Deliah did live in Brill not long ago. She was buried in the mass grave but if what you say is true, then the Rot Hide Gnolls must have stolen her body and taken it to Silverpine.$B$BThe Rot Hides, like all the Scourge, must be destroyed. I trust you are taking steps to make that happen.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.