The Decrepit Ferry
Sulfuras · quest entry 438
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 16
- Required level
- 10
- Base experience value
- 880
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| High Executor Hadrec | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Dead Fields |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, we've discovered a new hive for the Scourge: the Decrepit Ferry. The ferry lies east of the Sepulcher, and is heavily patrolled by rot hides and other undead.$B$BThere must be a reason for the Scourge's occupation of the area. Go to the Decrepit Ferry and find out why the Scourge are there.
Objectives
Go to the Decrepit Ferry.$B$BSearch for the reason the Scourge are there.
What the quest-giver says at the end
Heaped within this boat is a pile of wrapped corpses. And looking east across Lordamere Lake, an opposing dock on Fenris Isle can be seen.$B$BThe fate of the corpses must lie on Fenris Isle.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.