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Sulfuras

Escorting Erland

Sulfuras · quest entry 435

Silverpine Forest — zone entry 130, named from this realm's area table.

Quest level
11
Required level
10
Base experience value
880
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deathstalker Erland creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Reward Deathstalker Shortsword 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The wolves outside won't leave, and they eye me evilly every time I step foot out that door. They must be incredibly hungry to think I'm worth eating.$B$BI have to report to my teammate, the Deathstalker Rane Yorick. And to get to Rane, I'll need help against those wolves.$B$BPlease escort me! And there are a lot of wolves out there, so we'll have a better chance if you have friends who can help...

Objectives

Escort Erland through the wolves, to Rane Yorick.

When the items are handed over

Please be brief. There is much danger about and we cannot stand idle in conversation.

What the quest-giver says at the end

Thank you for the aid, $N. I had feared Erland was overcome by the dangers of Silverpine. With your help, I see that he has not.

The quest-completed text

Erland must reach Rane Yorick

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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