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Sulfuras

The Attack!

Sulfuras · quest entry 434

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
31
Required level
16
Base experience value
1,900
Money at the level cap
0g 11s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tyrion creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Items of Some Consequence

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

After I put on Spybot's disguise, he'll head in to talk to Lescovar. The guards should let him pass no problem.$B$BWhile you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again. I even dropped some false information.$B$BLescovar will dismiss his guards and wait for Marzon out here in the garden. After you catch wind of talk about the Defias, make your move. You need to kill them both before the guards return! When you're done, speak to Trias.

Objectives

Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation. Afterwards, kill them both before returning to Elling Trias in Stormwind.

When the items are handed over

Yes, $N? Are things going well with Tyrion? He apprised me of the situation and I've helped him trick Marzon into going to the castle.$B$BMarzon has been a thorn in the side of many people in Stormwind; many of which are close friends of mine. No one messes with my friends... not if they know what's healthy for them.$B$BIt's just a shame I'm indirectly doing a favor for Shaw and SI:7 in the meantime. Oh well, not every plan is perfect.

What the quest-giver says at the end

So it is done? Good. Thank you greatly for your discretion, $N. You've proven worthy on more than one count. I'll be sure to keep my eyes on you and your progress within the Alliance.$B$BBe sure to keep your nose clean.

The quest-completed text

Overhear Lescovar and Marzon's Conversation

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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