Bone-Bladed Weapons
Sulfuras · quest entry 4300
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 52
- Required level
- 48
- Base experience value
- 5,100
- Money
- 0g 40s 0c
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jes'rimon | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Hmm, maybe there be somethin' you can do for the Hand now that me think 'bout it. Yes, Jes'rimon could use your help for sure.$B$BIn Un'Goro Crater there be raptors with deadly claws. Some of those raptors sometimes have white claws instead of ones black like death. The Hand have... clients... that like weapons crafted from these claws. Bring me many of those white claws, and me pay you good coin. Do it fast enough, and maybe me help you in other ways.
Objectives
Bring 8 White Ravasaur Claws to Jes'rimon in Orgrimmar.
When the items are handed over
Me clients are not so patient, $N. Have you gotten any of the claws yet?
What the quest-giver says at the end
Ah, these do nicely. Thank you, $N. An' you be here long before they needed... that be good.$B$BMaybe we have a weapon fashioned for you from the claws. What do you say?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.