A Sample of Slime...
Sulfuras · quest entry 4293
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 52
- Required level
- 48
- Base experience value
- 5,100
- Money
- 0g 60s 0c
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chemist Fuely | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Melding of Influences |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -4293, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Felwood is a forest far north of the Barrens, even farther than Ashenvale. There, slimes are found all around pools of water blessed by the touch of Fel. The Scourge decimated the area with attacks of Infernals and other demonic magics--the slimes supposedly crept up through the earth during these attacks.$B$BGather samples of Felwood slimes and we will use the testing equipment next to me to create a control group for our tests against other samples you gather.
Objectives
Gather Felwood Slime Samples from any of the slimes in Felwood. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most corrupt. Bring 5 of the Corrupted Felwood Samples you find to Chemist Fuely.
When the items are handed over
I will need at least five corrupted samples for our control group, $N. Continue to gather Felwood slime samples until you're able to give me that which we'll need. The Lady Sylvanas decrees it...
What the quest-giver says at the end
Ah, excellent. These samples will do nicely. I thank you for your help.$B$BOnce we've gathered all the samples of slimes, we'll be able to determine more. I am beginning to suspect that Lady Sylvanas' hunch was not only correct, but more insightful than even she could have predicted. These samples are very interesting. Just seeing how they've reacted with my compounds... hmm, yes, we'll definitely need to investigate further.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.