Ivar the Foul
Sulfuras · quest entry 425
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 12
- Required level
- 10
- Base experience value
- 680
- Money
- 0g 3s 50c
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rane Yorick | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to Quinn |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My brother Quinn and I were tasked to recon Silverpine Forest and report to High Executor Hadrec. But we didn't get far -- when moving through this farm we were attacked by the ghoul Ivar the Foul.$B$BWe escaped from Ivar, but he seriously mauled Quinn. He's healing from the potion you gave him, but Ivar may return before Quinn recovers.$B$BKill Ivar so Quinn will have time to heal. Ivar is usually in the barn yonder, waiting for my guard to drop.
Objectives
Kill Ivar the Foul, and bring Ivar's Head to Rane Yorick at the Ivar Patch.
When the items are handed over
Have you killed Ivar the Foul? If you won't do it for me and my brother, then do it for the Forsaken.
What the quest-giver says at the end
Ah, thank you. You have my gratitude, $N.$B$BAnd I will include you in the report I make to my superiors.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.