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Sulfuras

Bloodpetal Zapper

Sulfuras · quest entry 4148

Un'Goro Crater — zone entry 490, named from this realm's area table.

Quest level
53
Required level
47
Base experience value
3,950
Money
1g 60s 0c
Money at the level cap
1g 41s 0c
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Larion creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Zapper Fuel

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Bloodpetal Sprout 1
Reward Bloodpetal Zapper 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

For the zapper to work, it needs a sample of the target creature. Head out into the crater and collect a Bloodpetal sprout. Then I can calibrate it to work on Muigin's little friends...$B$BIf he weren't so stubborn, we could be on our way home, already... But until then, I'll just have to show him that his little prank doesn't bother me at all!

What the quest-giver says at the end

Looks like this is going to work perfectly, $N. Now remember, if you see any of those pests around, don't hesitate to use that zapper!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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