Marvon's Workshop
Sulfuras · quest entry 4147
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 52
- Required level
- 47
- Base experience value
- 2,550
- Money at the level cap
- 0g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Larion | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Larion and Muigin |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I managed to spy on what Muigin was doing, and he's actually growing the darn things over there!$B$BI think the only solution here is to... no, not go talk to him... What are you thinking? The solution is to fight back!$B$BWe'll need the help of my friend, Marvon, who has a workshop in Ratchet. I'm sure he'll be able to create some sort of gadget that will help us.
Objectives
Travel to Marvon Rivetseeker's workshop in Ratchet.
What the quest-giver says at the end
Marvon's been gone quite a long time now, $N. He went off to Tanaris to study some of the ancient troll ruins.$B$BNow, what was it that you said you needed?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.