Silver Heart
Sulfuras · quest entry 4084
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 54
- Required level
- 47
- Base experience value
- 5,450
- Money at the level cap
- 2g 61s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Eridan Bluewind | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Linken's Memory |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 11 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I do not know the one you speak of, $N.$B$BBut worry not; if your friend was on a journey to find me, I do know what it was he desired.$B$BIn the heart of Un'Goro Crater dwells evil of the purest form. This evil takes the shape of an elemental called Blazerunner... protected by an aura that none can dispel...$B$BNone... except those with enough power to do so. I can teach you of this power, $N.$B$BFirst, do as I ask. Collect 11 Silvery Claws and 1 Irontree Heart from the creatures in Felwood, then return.
Objectives
Collect 11 Silvery Claws and 1 Irontree Heart for Eridan Bluewind in Felwood.
When the items are handed over
I can tell you more of the power required to defeat Blazerunner, but first, you need to gather the things I require.
What the quest-giver says at the end
Very well, $N. I can see you are serious about helping your friend.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.