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Sulfuras

KILL ON SIGHT: High Ranking Dark Iron Officials

Sulfuras · quest entry 4082

Blackrock Depths — zone entry 1584, named from this realm's area table.

Quest level
54
Required level
50
Base experience value
5,450
Money
1g 65s 0c
Money at the level cap
2g 61s 0c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
KILL ON SIGHT game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous KILL ON SIGHT: Dark Iron Dwarves

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

By order of Warlord Goretooth, commander of the Kargath Expeditionary Force:$B$BHead of the K.E.F. reconnaissance division, Grandmaster Lexlort, has returned with news of the whereabouts of high ranking Dark Iron officials. Through locked gate, near the heart of the city, they train their forces to snuff out our men. Travel to Blackrock Depths and destroy them!$B$BCompletion of this mission will result in a tribute.

Objectives

Venture to Blackrock Depths and destroy the vile aggressors!$B$BWarlord Goretooth wants you to kill 10 Anvilrage Medics, 10 Anvilrage Soldiers and 10 Anvilrage Officers. Return to him once your task is complete.

When the items are handed over

You again? I have to hand it to you, $N, you are tenacious.

What the quest-giver says at the end

Angerforge is undoubtedly... angry. Return to me when you receive a third tribute and we shall proceed with Operation: Death to Angerforge. I cannot go into any detail of what this entails, but rest assured, it involves somebody dying.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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