The Princess Saved?
Sulfuras · quest entry 4004
Blackrock Depths — zone entry 1584, named from this realm's area table.
- Quest level
- 60
- Required level
- 48
- Base experience value
- 9,950
- Money
- 2g 70s 0c
- Money at the level cap
- 5g 97s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Princess Moira Bronzebeard | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Royal Rescue |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You have slain my husband, $r! My child will be born into this world without a father.$B$B<Princess Moira points directly at you.>$B$BI assure you, this child will be the next ruler of the kingdom of Ironforge. You and your kind shall be hunted down until the end of days for this wrongful act.$B$B<You think that Princess Moira may be suffering from the residual effect of Thaurissan's spell.>$B$BLeave me be, $r. I am certain your warchief will be eager to hear the results of his meddling.
Objectives
Return to Thrall!
What the quest-giver says at the end
<Thrall is taken aback by the information you have presented to him.>$B$BA new threat now looms on the horizon. As Magni's years dwindle down, the way shall be opened for this unborn Dark Iron to become ruler of Ironforge.$B$BYou have accomplished what I asked of you and for that, you shall be rewarded.$B$BNow leave me, $N! I must confer with Sylvanas and Cairne.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.