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Sulfuras

Humble Beginnings

Sulfuras · quest entry 399

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
15
Required level
10
Base experience value
1,050
Money
0g 7s 0c
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Baros Alexston creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for A Simple Compass 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It seems an eternity since I was a boy working the farm in Westfall. They say you can never go back, and it's true. Doubly true in my case, my family's home has been burned down and taken over by thieves.$b$bI have spoken with my father about the fate of some of my possessions, including my first compass. He was unable to save them. However, he also says that they should be hidden away on the farm.$b$bYou'll find the Alexston Farmstead west of Sentinel Hill. Perhaps you could go and retrieve it for me?

Objectives

Go to Baros Alexston's house in Westfall and search for his compass, then return it to him in Cathedral Square of Stormwind.

When the items are handed over

$n! Did you have any luck?

What the quest-giver says at the end

Oh, thank you, $n! It's of no practical use to me, but the sentimental value... Needless to say, thank you for bringing this to me... at some cost to your own well-being, not to mention the time it took to go all the way down to Westfall. You have my gratitude, and have this as a token of my thanks.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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