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Sulfuras

Commander Gor'shak

Sulfuras · quest entry 3981

Blackrock Depths — zone entry 1584, named from this realm's area table.

Quest level
52
Required level
48
Base experience value
5,100
Money at the level cap
1g 23s 0c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Galamav the Marksman creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Disharmony of Flame

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Poor Gargal... didn't even see it coming. WHAM! The arrow landed dead center on the top of his head. He was no genius before but now...$B$B<Galamav grimaces.>$B$BWhen we dislodged the arrow, we noticed a rolled up note attached to the shaft. On the note was a crudely drawn picture of an orc behind bars with the signature of Commander Gor'shak attached.$B$BIf he's still alive in the Depths, you'll have to find him.$B$BA trap you say? Well no kidding, numb hooves! That's why you're going!

Objectives

Find Commander Gor'shak in Blackrock Depths.$B$BYou recall that the crudely drawn picture of the orc included bars drawn over the portrait. Perhaps you should search for a prison of some sort.

What the quest-giver says at the end

We haven't got much time. Listen carefully, $R. What I have to tell you is classified and for your ears only.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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