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Sulfuras

Wanted: Maggot Eye

Sulfuras · quest entry 398

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
10
Required level
6
Base experience value
840
Money
0g 3s 50c
Money at the level cap
0g 5s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Wanted! game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Maggot Eye's Paw 1
One of these rewards Brass Scale Pants 1
One of these rewards Tiller's Vest 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Wanted: Maggot Eye!$b$bA foul beast, even by Gnoll standards, Maggot Eye has been sentenced to death for his crimes against The Forsaken. This despicable villain has been stealing corpses for use by the Lich King's army. Maggot Eye was last seen pillaging the lands near Garren's Haunt to the north of Brill.$b$bThe town of Brill hereby offers a reward to the capable soul who can carry out the execution. Show Executor Zygand the villain's paw once the deed is done.$b$bMercy is for the weak.

Objectives

Kill Maggot Eye and return to Executor Zygand in Brill with his paw for a reward.

When the items are handed over

Yes?

What the quest-giver says at the end

Maggot Eye's dastardly acts have finally been avenged. Maybe your acts of valor will send a clear message to those who wish to bring harm to our people. On behalf of the town of Brill I thank you, $N.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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