An Audience with the King
Sulfuras · quest entry 396
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 31
- Required level
- 16
- Base experience value
- 3,750
- Money at the level cap
- 0g 22s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Baros Alexston | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Brotherhood's End |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have prepared a report for the King. I believe you should be the one to deliver it to him, along with an account of your findings. Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind.$B$BYour audience is scheduled soon, so you'd best hurry, it's a bit of a ways to Stormwind Keep.
Objectives
Deliver Baros Alexston's report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.
When the items are handed over
$N, yes? I was informed by Baros Alexston that you would be coming. I must say, I am most interested in what you have to say.
What the quest-giver says at the end
You are to be commended for the service you have done for Stormwind, $N. If VanCleef had been successful in his machinations, he would no doubt have done considerable harm to the kingdom--something we must obviously avoid.$B$BTake this, $c, as a token of the King's appreciation. I am only sorry he cannot present it to you himself, but he is away on a diplomatic mission and shall not return for some time.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.