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Sulfuras

Alien Ecology

Sulfuras · quest entry 3883

Un'Goro Crater — zone entry 490, named from this realm's area table.

Quest level
52
Required level
48
Base experience value
5,100
Money
0g 40s 0c
Money at the level cap
1g 23s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Hol'anyee Marshal creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Hive Wall Sample 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Just because we've suffered a setback doesn't mean that research must stop! We were investigating the Gorishi insects in the southern part of the crater before winding up here. Their presence is alien to the ecology of Un'Goro, and we want to find out why.$B$BIn their hive network must be larval hatcheries. You can identify these places by their hanging larval spawns. Use this vial to take a sample of the hive wall near any of the hatcheries. Bring it back to me for study, but be careful!

Objectives

Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un'Goro Crater. Look for the chambers with the hanging larval spawns.$B$BBring the Hive Wall Sample to Hol'anyee Marshal in Un'Goro Crater.

When the items are handed over

Do you have the sample of the Gorishi hive for me to study, $N?

What the quest-giver says at the end

Yes, this will do nicely. You've been a great help... I wish I could give you more than this, but being virtually stranded in the middle of a savage land does limit what I can and cannot give. Rest assured though - the research done here would not have been possible without your assistance!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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