Expedition Salvation
Sulfuras · quest entry 3881
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 53
- Required level
- 48
- Base experience value
- 5,250
- Money
- 0g 40s 0c
- Money at the level cap
- 1g 89s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Williden Marshal | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I don't know how you made it here, but you're a sight for sore eyes! I'm Williden Marshal, and I lead a non-aligned expedition troupe. Our latest and greatest endeavor has met with what seems like countless disasters, the most serious of which being that we underestimated the savagery of Un'Goro Crater!$B$BAs we fled our base camps in the southwestern and northeastern parts of the crater, we left behind vital supplies. You look like you're capable enough - can you help us by getting them back?
Objectives
Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un'Goro Crater.
When the items are handed over
If we're going to have any chance of getting out of here alive, we'll need our big crate of foodstuffs. Also, getting at least some of our research equipment back would be a blessing in a sea of misery.
What the quest-giver says at the end
You got both our foodstuff AND our research equipment back! You've not only saved the expedition, you've also saved our lives. I and the rest of my team can't thank you enough; we just might make it here for a while now thanks to you.$B$BWhile we don't have much, I'm certainly not going to leave you high and dry for the invaluable help you've given us. Thank you, $N - you've got a friend in Marshal Expeditions!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.