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Sulfuras

Crocolisk Hunting

Sulfuras · quest entry 385

Loch Modan — zone entry 38, named from this realm's area table.

Quest level
15
Required level
10
Base experience value
1,050
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Marek Ironheart creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Crocolisk Meat 5
Asked for Crocolisk Skin 6
Reward Recipe: Crocolisk Steak 1
Reward Rugged Cape 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Many a hunter is attracted to Loch Modan to hunt our famous crocs. There are always merchants who seek out crocolisk skins for clothing items or armor, and there are also some who enjoy the taste of their meat.$b$bWe do some trade in this, but not a huge amount, as the crocolisks are ferocious and have entrenched themselves on the islands in the Loch. But don't let me dissuade you, it's quite an experience, wrestling with the jaws of the beasts.$b$bWhy, this one time...

Objectives

Get 5 pieces of Crocolisk Meat and 6 Crocolisk Skins for Marek Ironheart at the Farstrider Lodge.

When the items are handed over

Did I tell you about the time I almost lost my hand to one of the crocs? Nasty bugger it was, teeth like knives. But I was lucky... Jammed the brute's jaw shut with my knife. Still have the knife around here somewhere...

What the quest-giver says at the end

Well now, these are excellent specimens you collected, $n. Good money for high quality materials, that's for sure.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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