Gor'tesh the Brute Lord
Sulfuras · quest entry 3824
Burning Steppes — zone entry 46, named from this realm's area table.
- Quest level
- 53
- Required level
- 48
- Base experience value
- 5,250
- Money at the level cap
- 1g 89s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Oralius | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Extinguish the Firegut |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
They're reeling I tell you! Our next strike must be decisive.$B$BThe brute lord, Gor'tesh, must be slain. More importantly, his head must be returned to me so that I may prepare the third phase of our attack on the Firegut ogres.$B$BBe warned, soldier, Gor'tesh rules not from Dreadmaul Rock but from a Blackrock orc structure to the west of Dreadmaul Rock.$B$BYour orders, then, are simple. Find Gor'tesh and chop off his fat head. Return to me when the job is done.$B$BSHUT UP, WINKY!
Objectives
Find Gor'tesh, somewhere to the west of Dreadmaul Rock. Kill Gor'tesh and then take Gor'tesh's Lopped Off Head back to Oralius in Burning Steppes.
When the items are handed over
Oh glorious day! Have you returned with the head?
What the quest-giver says at the end
Just look at it, soldier. Disgusting! When the remaining Firegut ogres see this fat mug stuck on a pike sitting at the top of their mountain, mass hysteria will ensue!$B$B<Oralius cackles wildly.>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.