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Sulfuras

Krom'Grul

Sulfuras · quest entry 3822

Burning Steppes — zone entry 46, named from this realm's area table.

Quest level
53
Required level
48
Base experience value
5,250
Money at the level cap
1g 89s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sha'ni Proudtusk creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Dreadmaul Rock

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sha'ni's Nose-Ring 1
Reward Sha'ni's Ring 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

My whole platoon was captured, $N. All were slain - except me.$B$BTheir leader, Krom'Grul, wanted to save me for some sort of ritual.$B$BI was chained to this altar and brutalized by the beast. My physical being ceased functioning after an hour of this torture. The beast then ripped my wedding nose-ring off of my face and stuck it on his finger. I had never seen such savagery!$B$BFind Krom'Grul and kill him! Take my ring back to Thal'trak.$B$BAnd $N, tell him that we will meet again... in another life.

Objectives

Recover Sha'ni's Nose-Ring from Krom'Grul and return it to Thal'trak in Kargath. Search the various caves and mines in Dreadmaul Rock.

When the items are handed over

Did you find Sha'ni? Is she ok?

What the quest-giver says at the end

<Thal'trak collapses.>$B$BWe were going to move to the Hinterlands. Did she tell you? This was going to be her last mission.$B$B<Thal'trak sobs.>$B$BI don't want it, $N. Keep it, throw it away, I don't care! The ring means nothing to me now. Not without her...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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