Night Web's Hollow
Sulfuras · quest entry 380
Deathknell — zone entry 154, named from this realm's area table.
- Quest level
- 4
- Required level
- 2
- Base experience value
- 355
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Executor Arren | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Damned |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
One of our greatest struggles is obtaining the natural resources we need to survive. Gold was scarce even in the height of the Alliance's power.$b$bThere is a gold mine to the northwest that has been overrun with spiders. We need gold from the mine, but we can't very well get it while the spiders are crawling around in there. I've not much manpower to commit to the task, so we'll just have to do it little by little.$B$BGet up there and see what you can do for us, $n.
Objectives
Executor Arren wants you to kill 10 Young Night Web Spiders and 8 Night Web Spiders.
When the items are handed over
Be wary of the spiders' venom, $n. If you feel a sharp burning, you may want to have it looked at.
What the quest-giver says at the end
Hmm, well, it's a start. It'll take a few weeks or months to fully clean out the infestation. After that, we'll have to get down there with some torches to burn away the webbing.$b$bYou've done your duty well, $n, I'm sure I can find something else for you to do.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.