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Sulfuras

Jonespyre's Request

Sulfuras · quest entry 3788

Feathermoon Stronghold — zone entry 1116, named from this realm's area table.

Quest level
50
Required level
47
Base experience value
470
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Innkeeper Shyria creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Morrowgrain Research

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Excuse me, friend...$B$BA colleague of mine would like to speak with you about the research you are doing in conjunction with the Cenarion Circle. He is a druid by the name of Quintis Jonespyre, and he resides here in Feathermoon Stronghold. He would like to confer with you about morrowgrain... and he very much would like for you to keep our discussion from the ears of the Arch Druid.$B$BIf you're interested, speak with him; no doubt, all will be revealed once you do.

Objectives

Speak with Quintis Jonespyre in Feathermoon Stronghold.

What the quest-giver says at the end

I thank you for coming, weary traveler! Allow me to introduce myself - I am Quintis Jonespyre, druid and humble servant of Malfurion and the Cenarion Circle. My colleagues (General Shandris Feathermoon and the Protectorate - mayhap you've heard of us) and I wanted to talk with you about the work you are doing for Fandral Staghelm in Darnassus.$B$BBefore we get much further, I'd like to ask that our discussion stay between just us. If you have no problem with this, then we may proceed.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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