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Sulfuras

The Chill of Death

Sulfuras · quest entry 375

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
8
Required level
7
Base experience value
700
Money
0g 2s 25c
Money at the level cap
0g 4s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gretchen Dedmar creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Duskbat Pelt 5
Asked for Coarse Thread 1
One of these rewards Adept's Cloak 1
One of these rewards Sewing Gloves 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It's so cold, now. The Plague of Undeath crawls through my veins like an icy serpent. The Mindless State will be upon me soon. But no doomed destiny will prevent me from serving our Dark Lady. When the call arose I sewed body bags for the fallen soldiers of Sylvanas's mighty army.$b$bNow my hands shake from the chill. If you would bring me five Duskbat Pelts and some Coarse Thread I could sew myself a blanket. Help me, $N, so that I can continue to serve the cause.

Objectives

Bring five Duskbat Pelts and some Coarse Thread to Gretchen Dedmar in Brill.

When the items are handed over

Do you have five Duskbat Pelts and some Coarse Thread yet, $N?

What the quest-giver says at the end

I appreciate your efforts, $N. May Sylvanas recognize your bravery one day. . . .

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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