Register Sign in
Sulfuras

The Unsent Letter

Sulfuras · quest entry 373

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
22
Required level
16
Base experience value
870
Money
0g 7s 0c
Money at the level cap
0g 5s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for An Unsent Letter 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Searching Edwin VanCleef's person, you discover, among other things, an unsent letter. It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.$B$BIt appears to be recently written and sealed.

Objectives

Deliver the Letter to the City Architect to Baros Alexston in Stormwind.

When the items are handed over

Yes? Is there something I can help you with?

What the quest-giver says at the end

Edwin VanCleef, you say? I would as much expect a letter from my dead grandmother... So you've killed him then? Pardon me in saying, but I'm somewhat surprised. He was a peerless fighter in his younger years. Let's see what he finds the need to write to me about after so many years.$B$B<Baros peruses the letter.>$B$BEdwin... I see the years haven't changed you a bit, an idealist as ever, and a romantic. He doesn't care who he hurts, $N. Revenge has consumed him. But then, I'm not sure I can blame him.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page