At War With The Scarlet Crusade
Sulfuras · quest entry 372
Tirisfal Glades — zone entry 85, named from this realm's area table.
- Quest level
- 12
- Required level
- 5
- Base experience value
- 910
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Executor Zygand | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | At War With The Scarlet Crusade |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Scarlet Crusaders have been raiding from the ruined tower in northern Tirisfal, past Faol's Rest. According to the information we have, a ruthless commander named Captain Melrache is in charge of this evil crew.$b$bI am entrusting you now with a special and dangerous mission. Slay Melrache and his two bodyguards, in the name of The Dark Lady.
Objectives
Executor Zygand in the town of Brill wants you to assassinate Captain Melrache and his two bodyguards.
When the items are handed over
You have not yet performed your duty, $c. We cannot expect to carry out The Dark Lady's plan with the Scarlet Crusade pestering our soldiers. Bring about their deaths and perform your duty to Sylvanas!
What the quest-giver says at the end
You have done extremely well, $c. With ruthless fighters like you conquering in the name of The Forsaken our race is one step closer to defeating Arthas once and for all. I have a good feeling about you, comrade.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.