Favored of Elune?
Sulfuras · quest entry 3661
Rut'theran Village — zone entry 702, named from this realm's area table.
- Quest level
- 47
- Required level
- 42
- Base experience value
- 4,200
- Money
- 1g 35s 0c
- Money at the level cap
- 0g 25s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Erelas Ambersky | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 15 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Wildkin are quite unpredictable creatures, $N. Capable of incredible gentleness, these creatures will show extreme ferocity if something they deem important is threatened.$B$BThese beasts are rumored to have been created by Elune, and I am interested in finding if this is really the truth.$B$BRecently, I heard about a population of wildkin living in the Hinterlands -- Vicious, Primitive, and Savage Owlbeasts. They can be found amongst the wildlife there. Will you gather some wildkin feathers for me?
Objectives
Collect 15 Wildkin Feathers from the Hinterlands for Erelas Ambersky in Rut'theran Village.
When the items are handed over
Try to avoid them if you can, $N. The Wildkin may misread your interest as an intent to do them harm...
What the quest-giver says at the end
Thank you for bringing these to me, $N.$B$BWhat did you learn of the Wildkin?$B$BPerhaps these feathers will tell us more. Ferocious monsters, or simply misguided pets? One day I'd like to know the truth...$B$BI am going to continue my research -- please come back and talk to me again after some time has passed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.