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Sulfuras

Return to the Magistrate

Sulfuras · quest entry 360

Tirisfal Glades — zone entry 85, named from this realm's area table.

Quest level
9
Required level
6
Base experience value
390
Money
0g 1s 50c
Money at the level cap
0g 2s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deathguard Linnea creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Forsaken Duties

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Now return to Magistrate Sevren with the information I gave you. He'll want it as soon as possible, so be swift.$B$BAnd if you see any Scourge on your way back, take them down - we can't let them wander our lands unchallenged.

Objectives

Return to Magistrate Sevren in Brill.

What the quest-giver says at the end

It is troubling to hear of the Scourge slipping past the Bulwark. The Lich King and his minions are ceaseless in their assaults.$B$BBut we will not give in. He will not take us again!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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