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Sulfuras

Rise, Obsidion!

Sulfuras · quest entry 3566

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
52
Required level
40
Base experience value
7,600
Money
1g 55s 0c
Money at the level cap
1g 83s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Dying Archaeologist creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Release Them

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Head of Lathoric the Black 1
Asked for Heart of Obsidion 1
One of these rewards Centurion Legplates 1
One of these rewards Lordrec Helmet 1
One of these rewards Ring of Fortitude 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

It... It... It was all a trap.$B$BForgive... me.$B$BKill the bastard... Kill him for us... for Thorius.

Objectives

Slay Lathoric the Black and Obsidion, and return to Thorius in Ironforge with the Head of Lathoric the Black and the Heart of Obsidion.

When the items are handed over

I don't believe you! Show me proof!

What the quest-giver says at the end

<Thorius' face turns white.>$B$BThis... this cannot be. My own brother? He set this all up?$B$B<Thorius' face contorts in anger.>$B$BHe betrayed me, he betrayed Ironforge! It seems as if the influence of the Old Gods is still strong in these lands. I fear that if my brother - a once noble and honorable man - was so easily turned to the will of Ragnaros, no one is safe.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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