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Sulfuras

The Prophecy of Mosh'aru

Sulfuras · quest entry 3527

Zul'Farrak — zone entry 978, named from this realm's area table.

Quest level
47
Required level
40
Base experience value
5,250
Money at the level cap
0g 31s 50c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Yeh'kinya creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Screecher Spirits

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for First Mosh'aru Tablet 1
Asked for Second Mosh'aru Tablet 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The ancient prophecy of Mosh'aru speaks of a way to contain the god Hakkar's essence. It was written on two tablets and taken to the troll city of Zul'Farrak, west of Gadgetzan.$B$BBring me the Mosh'aru tablets!$B$BThe first tablet is held by the long-dead troll Theka the Martyr. It is said his persecutors were cursed into scarabs and now scuttle about his shrine.$B$BThe second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz'rilla.$B$BWhen you have the tablets, bring them to me.

Objectives

Bring the First and Second Mosh'aru Tablets to Yeh'kinya in Tanaris.

When the items are handed over

Do you have the tablets of the Prophecy of Mosh'aru, $N?$B$BWhen I gain the tablets, I will study them, and learn how to contain the essence of Hakkar!

What the quest-giver says at the end

Ah, this is good. I can fuse these ancient tablets together, and then study their hidden secrets.$B$BMy debt to you grows, $N. And it will grow further still.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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