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Sulfuras

Set Them Ablaze!

Sulfuras · quest entry 3463

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
52
Required level
40
Base experience value
7,600
Money
2g 30s 0c
Money at the level cap
1g 83s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Squire Maltrake creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Squire Maltrake

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Dragonflight Leggings 1
One of these rewards Drakefire Headguard 1
One of these rewards Axe of the Ebon Drake 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Listen well, $N. While the four towers can never be destroyed, you can use the torch of retribution to set them ablaze for a very long period of time: A fire that no element or force can subdue.$B$BWhile they are ablaze, no guard or sentry unit can inhabit the watch posts and thus, their first line of defense is nullified.$B$BYou must enter each tower and use the Torch of Retribution within their fortifications. Beware the elite sentry units of the Dark Irons, $N.

Objectives

Set the North, South, East, and West Sentry Towers on fire by using the Torch of Retribution inside each of the buildings.

When the items are handed over

Are you lost, $N?

What the quest-giver says at the end

It is glorious! Is it not glorious master?

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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