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Sulfuras

The Flawless Flame

Sulfuras · quest entry 3442

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
48
Required level
40
Base experience value
4,400
Money
1g 40s 0c
Money at the level cap
0g 26s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Kalaran Windblade creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Divine Retribution

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Heart of Flame 4
Asked for Golem Oil 4

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You have made the right decision, $N.$B$BWe must strike where we will do the most damage: the four sentry towers.$B$BWith the four towers in flames, we can initiate an offensive before they have time to react.$B$BYou will need the proper tool to set the towers ablaze. To make the tool requires some materials.$B$BBring me four hearts of flame and four golem oil and I shall craft the torch of flawless flame.$B$BThe golems and elementals in these lands should be your first target.

Objectives

Collect 4 Hearts of Flame and 4 globes of Golem Oil and return the items to Kalaran Windblade.

When the items are handed over

Have you collected the materials?

What the quest-giver says at the end

Well done, $N. We are almost ready.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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