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Sulfuras

A Meeting with the Master

Sulfuras · quest entry 3381

Azshara — zone entry 16, named from this realm's area table.

Quest level
48
Required level
45
Base experience value
2,200
Money at the level cap
0g 13s 20c
How it is completed
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sanath Lim-yo creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Undamaged Hippogryph Feather 2

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Ah, a young $r come to speak to Sanath. What a wonderful day! I am so honored to have you grace me with your presence. Thank you!$B$BPlease... do not be so arrogant to assume my sarcasm was a compliment. Let us get one thing straight: I don't like you. But this little conversation doesn't have anything to do with us--it has to do with my master.$B$BBring me a couple hippogryph feathers for my arrows and I'll give you leave to see him. He's asked that I send adventurers to him if they proved worthy enough.

Objectives

Bring 2 Undamaged Hippogryph Feathers to Sanath Lim-yo in Azshara if you wish to speak to his master.

When the items are handed over

I remain here at my master's bidding. I've been given leave to ask any price I wish for transportation up to his tower. For now, I ask for only the two feathers from each traveler so I can continue to make my signature arrows.$b$bIf you're not careful, I'll up the price. How does half a dozen gold sound?$b$bYeah, I thought as much. Just mind yourself and I'll keep the price where it is.

What the quest-giver says at the end

Two feathers, just as I asked. And not bad ones at all.$b$bReady then? Just say the word and you're on your way.$b$bOh, and once again, mind yourself... my master doesn't take kindly to imbeciles, but he is very generous to those that please him.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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