The Essence of Eranikus
Sulfuras · quest entry 3374
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 55
- Required level
- 48
- Base experience value
- 560
- Money at the level cap
- 0g 33s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Essence of Eranikus |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You engage the Oathstone, and Itharius speaks directly to your mind through the stone.$B$B"By accepting the charge placed in this Oathstone, you agree to aid my cause and the cause of Ysera's Dragonflight in redeeming the corrupted soul of Eranikus. The first sacrifice, one of many you and I will no doubt make, will be to relinquish the gem to me that has chained what free-willed part of Eranikus' psyche remains."$B$B"Do this $N, and we will work together to redeem a soul worthy of redemption."
Objectives
Bring the Oathstone of Ysera's Dragonflight and the Chained Essence of Eranikus to Itharius in the Swamp of Sorrows. It is there that you will make your choice to aid Ysera's Dragonflight or not.
When the items are handed over
Here we are $N, at yet another crossroads. The time has come to make another choice. What choice do you make, mortal?
What the quest-giver says at the end
You have made your choice, and so it begins. Your choices have been, to date, what I would consider to be the correct ones; your actions and deeds henceforth will determine whether this is to continue.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.