Harlan Needs a Resupply
Sulfuras · quest entry 333
Stormwind City — zone entry 1519, named from this realm's area table.
- Quest level
- 2
- Required level
- 1
- Base experience value
- 85
- Money
- 0g 0s 17c
- Money at the level cap
- 0g 0s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Harlan Bagley | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
We've been doing a lot of business lately. It seems like everyone is buying armor and sturdy clothes. Almost like they expect a cold, harsh season ahead...$B$BBut those are future worries. My worry today is that I'm running out of knitted clothing to sell. I need another load from our supplier.$B$BIf you can take this request to Rema Schneider at the Canal Tailor and Fit Shop, I'd be most grateful.
Objectives
Go to the Canal Tailor Shop and bring Rema Schneider the Cloth Request from Harlan Bagley.
When the items are handed over
You bring word from Mr. Bagley?
What the quest-giver says at the end
It says here that Harlan's business is booming. That's good news, but I wonder why people have need of all that armor. I've heard nothing of open war...is there something the nobles aren't telling us?$B$BWell, thank you for bringing the request. Here's your payment, and I'll see to it that Harlan gets his supplies.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.