At Last!
Sulfuras · quest entry 3201
Ironforge — zone entry 1537, named from this realm's area table.
- Quest level
- 48
- Required level
- 40
- Base experience value
- 4,400
- Money at the level cap
- 0g 26s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Curator Thorius | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Proof of Deed |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I can't believe Pebblebitty doubted the authenticity of the horn. Between you and me, I think she's just jealous. I know she really wanted to kill that beast herself, what with the 'incident' and all.$B$BSo you need a proof of deed? After the contribution you just made to the museum, it won't be a problem.$B$B<Curator Thorius begins to fill out a large document.>$B$BThere we go! You can take that back to Pebblebitty.
Objectives
Take the Proof of Deed back to Mountaineer Pebblebitty.
When the items are handed over
I don't believe it.
What the quest-giver says at the end
I don't know how someone as weak as you overcame Margol, but a deal is a deal. Here is the key.$B$BIf anything happens to you after this, it will be your own fault.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.