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Sulfuras

The Horn of the Beast

Sulfuras · quest entry 3181

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
48
Required level
40
Base experience value
5,450
Money at the level cap
0g 33s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Margol's Gigantic Horn 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The gigantic horn has numerous scratches and cracks. An unusual metal object is lodged into the rough surface.$B$BUpon further examination, you notice that the metal is actually a broken axe head. On the metal, the following words are etched:$B$BProperty of Mountaineer Pebblebitty.$B$BWhen you try and dislodge the broken axe head, it shatters into a million pieces.$B$BWoops!

Objectives

Take Margol's Gigantic Horn to Mountaineer Pebblebitty.

When the items are handed over

No, I will not open the gate.

What the quest-giver says at the end

What have you got there? A fake obviously!$B$BI've been face to face with Margol and I know for a fact that her horn is at least eight times larger than the one you've got in your hands, $N. You probably got that off of a stormsnout in the Barrens. No $g sir:ma'am;, you can't fool Pebblebitty!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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