Protecting the Herd
Sulfuras · quest entry 314
Dun Morogh — zone entry 1, named from this realm's area table.
- Quest level
- 12
- Required level
- 6
- Base experience value
- 910
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rudra Amberstill | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
We heard the cries in the middle of the night. Then this morning, sure enough, the herd was missing two rams. That dastardly beast known as Vagash has been preying on our livelihood. With most of King Magni's army off in distant lands fighting with the Alliance, there is no one to keep Vagash at bay.$b$bPerhaps you are brave enough to seek out the beast and slay him. Bring me one of his fangs and I will reward you. Vagash lurks just above the ranch here, but be warned, he is deadly.
Objectives
Rudra Amberstill wants you to slay Vagash and bring his fang to her at the Ram ranch.
When the items are handed over
Vagash still terrorizes the herd! Please help us by killing the wretched beast.
What the quest-giver says at the end
Very well done! Veron will be so happy when he hears the good news. To kill Vagash is no easy task. I imagine one day you'll be fighting alongside King Magni's men on the Alliance Front.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.