Return to Marleth
Sulfuras · quest entry 311
Dun Morogh — zone entry 1, named from this realm's area table.
- Quest level
- 7
- Required level
- 2
- Base experience value
- 630
- Money
- 0g 1s 75c
- Money at the level cap
- 0g 3s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Unguarded Thunder Ale Barrel | game object |
| Unguarded Thunderbrew ale barrel | game object |
2 starts, from this realm's own relation tables — a quest can be offered by more than one creature or object.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Bitter Rivals |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Having inserted a barrel of Marleth's Scalder in the Kharanos Distillery's cellar, you grab a barrel of Thunder Ale as proof of the deed...
Objectives
Bring the barrel of Thunder Ale to Marleth Barleybrew at the Brewnall Village.
When the items are handed over
Did you make the switch?
What the quest-giver says at the end
Not bad, $N! Did you have a hard time getting past their guard?$B$BNo matter - many thanks, and if you're ever in need of stout with a kick, don't forget the Barleybrews!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.