A Grim Task
Sulfuras · quest entry 304
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 34
- Required level
- 26
- Base experience value
- 3,350
- Money at the level cap
- 0g 20s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Longbraid the Grim | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Many of my soldiers died in the battle of Dun Modr. My own brother perished when the West Bridge over the Thandol Span was destroyed. Aye, the Dark Iron dwarves are a devilish breed. From what Roggo was able to gather, the leader of this band of thugs in the Wetlands is a warlock named Balgaras the Foul. He is quite a coward however. He sends his soldiers to do his bidding but stays elusive, avoiding danger.$b$bIf you can find the spineless scum, slay him and bring me his ear. I will reward you, $c.
Objectives
Kill Balgaras the Foul and bring his ear to Longbraid the Grim outside of Dun Modr.
When the items are handed over
Were you able to locate Balgaras the Foul yet, $c? He has been evading us for quite some time.
What the quest-giver says at the end
Balgaras the Foul is finally dead. While his death will not bring back the many innocent dwarves who died needlessly by his hand, it will help to restore peace of mind to those who survived. With Balgaras dead, the remaining Dark Iron scum should be easy enough to manage. Now, we must wipe them out before a new leader is sent to these parts.$b$bYou have done well, $c.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.