Lines of Communication
Sulfuras · quest entry 2995
Undercity — zone entry 1497, named from this realm's area table.
- Quest level
- 47
- Required level
- 42
- Base experience value
- 3,150
- Money
- 0g 70s 0c
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Oran Snakewrithe | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Quel'Danil Lodge is a center of communication for the high elves of the Hinterlands. Their ambassadors are working to establish relationships with other races, with whom they share their knowledge of the Witherbark trolls that inhabit the area in the southern Hinterlands. All of the documents regarding the communications are kept at the lodge.$B$BWe don't need the Highvale building alliances with others, $N.$B$BDestroy the Highvale documents. We need to burn their lines of communication... literally.
Objectives
Oran Snakewrithe in Undercity wants you to travel to the Hinterlands and burn the Highvale Records, Highvale Report, and Highvale Notes.
When the items are handed over
Keeping the Highvale elves isolated is the key. Have you found the lodge?
What the quest-giver says at the end
Perfect, $N. While the Highvale work to recover their lost information, we will be able to seal off the lines even further...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.