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Sulfuras

Nekrum's Medallion

Sulfuras · quest entry 2991

Zul'Farrak — zone entry 978, named from this realm's area table.

Quest level
47
Required level
40
Base experience value
5,250
Money
0g 70s 0c
Money at the level cap
0g 31s 50c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Thadius Grimshade creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Thadius Grimshade

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Nekrum's Medallion 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I'll find out where your gryphon is, but first you have to do something for me. There's a troll in Zul'Farrak, Nekrum Gutchewer, who possesses a medallion I would very much like to study. Bring me that Medallion and I'll use my powers to find Sharpbeak.$B$BZul'Farrak is across the ocean to the west, in the desert of Tanaris.

Objectives

Bring Nekrum's Medallion to Thadius Grimshade in the Blasted Lands.

When the items are handed over

Do you have Nekrum's Medallion, $N? There are powers hidden within it that I am eager to discover.

What the quest-giver says at the end

Ah, the medallion of Nekrum. It is rumored to have given the troll an unnatural long life, but at a cost. I hope to discover a way to reap the medallion's power while avoiding its... unpleasant side effects.$B$BYou have done me a service, $N. I shall now uphold my end of our bargain.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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