Uncovering the Past
Sulfuras · quest entry 299
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 28
- Required level
- 25
- Base experience value
- 2,300
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 13s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Prospector Whelgar | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Just before the invasion I uncovered a large tablet called the Goaz Stone. The translated text breaks off in 4 places. The text speaks of a "divine plan" and a "doomed prophecy."$b$bI fear we are running out of time. I am too old to go down and brave those beasts. But you are strong.$b$bScour the excavation site and uncover the 4 missing tablet fragments: Ados, Modr, Golm and Neru. Search for them in ancient artifacts or where the soil is loose. Bring them to me so I can begin unlocking the mystery!
Objectives
Prospector Whelgar wants you to scour the excavation site in search of the 4 missing tablet fragments: Ados, Modr, Golm and Neru.
When the items are handed over
Have you uncovered the four fragments yet, $N? Ados, Modr, Golm and Neru...
What the quest-giver says at the end
Ah the Goaz Stone is complete! Fine work, $N. Fine work indeed. Now I can continue with the delicate translation of this Titan script. I can make out new words already! Hmm. . .it says here, "Old Gods. . .Chained Beneath the Land." This is the beginning of something epic.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.