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Sulfuras

A Threat in Feralas

Sulfuras · quest entry 2981

Orgrimmar — zone entry 1637, named from this realm's area table.

Quest level
43
Required level
38
Base experience value
890
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Belgrom Rockmaul creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Feralas is an ideal location for an accomplished $c to prove $Ghimself:herself;. A tribe of ogres called the Gordunni are the dominant military force there, and their numbers are growing. They must be stopped before they threaten our presence in Feralas.$B$BA warrior I know of named Rok Orhan resides at Camp Mojache in Feralas; go to her. She will tell you more of the situation when you arrive.

Objectives

Belgrom Rockmaul wants you to speak with Rok Orhan in Camp Mojache.

What the quest-giver says at the end

So, Belgrom sent you. You are just in time, $r.$B$BLet me explain the situation, and then you can decide if you are up to the challenge... But if Belgrom sent you, I am sure your courage is unquestionable.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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