Return to Ironforge
Sulfuras · quest entry 2977
Ironforge — zone entry 1537, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 470
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Uldum Pedestal | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Stone Watcher |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You access the pedestal again; the platinum discs suddenly appear once more in your backpack.$B$BWith the knowledge of the stone watcher learned and the discs returned to your possession, the time has come to return to Ironforge and inform the Explorers' League of your discovery.
Objectives
Speak with Historian Karnik in Ironforge.
When the items are handed over
Welcome back $n. Were you able to use the discs to your advantage, or did it end up being a wild goose chase?
What the quest-giver says at the end
You were missing some discs? Interestingly enough, it seems that the discs of Norgannon are only parts of the complete set - like keys on a key ring, if you will.$B$BIf we can find the Plates of Uldum, then we could actually access the Uldum complex itself! Imagine actually exploring the place where the Creators worked without having to bring a huge shovel!$B$BNot that there's anything wrong with shovels... or digging...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.