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Sulfuras

Gathering Idols

Sulfuras · quest entry 297

Loch Modan — zone entry 38, named from this realm's area table.

Quest level
18
Required level
13
Base experience value
1,350
Money at the level cap
0g 8s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Magmar Fellhew creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Carved Stone Idol 8
One of these rewards Dwarven Flamestick 1
One of these rewards Trogg Slicer 1
One of these rewards Thelsamar Axe 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Recently, just before the Troggs surfaced within the site, we had uncovered a large number of strange, carved idols. But we didn't have the chance to study them, for soon after their discovery the Troggs chased us away from the ruins! And those idols have a strange effect on the Troggs. It makes them go berserk!$B$BBring me 8 idols - I want to study them, and I want them out of Trogg hands! You can find the idols on the Troggs infesting the site.

Objectives

Bring Magmar Fellhew 8 Carved Stone Idols.

When the items are handed over

Do you have those Idols? We must study them and report our findings to Ironforge!

What the quest-giver says at the end

You got them! Nicely done, $N!$B$BAnd you don't look too worse for wear, even with those berserk Troggs about. I'm going to keep my eye on you...you show some promise.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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