Seeing What Happens
Sulfuras · quest entry 2966
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 4,700
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nara Wildmane | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | The Stone Watcher |
| Previous | Portents of Uldum |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Sage Truthseeker and I would like you to take the miniature discs you found to the sealed gates of Uldum. We... we aren't sure what will happen when you do this.$B$BThis sounds risky, sure, we acknowledge that. It might, however, do nothing. You might need to use the discs on something. Perhaps the doors unlock when you have the discs in your possession. Be open to try anything, and be ready for anything to happen.$B$BLearn what you can, then return to me. We will have much to discuss.
Objectives
Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.
When the items are handed over
This familiar looking pedestal sticks out of the hot sand. Perhaps there is something to its presence here...
What the quest-giver says at the end
As you touch the pedestal, the miniature discs from Uldaman hum and glow in your backpack. A familiar feeling tingle washes over your hands, as the image of another Stone Watcher springs to life in front of the gates of Uldum.$B$B"Salutations. I am a guardian of entry. The discs that have been used for access are missing the correct entry discs, the Plates of Uldum. Please incorporate these plates with the disc structure and repeat your access sequencing. Thank you."
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.