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Sulfuras

Portents of Uldum

Sulfuras · quest entry 2963

Ironforge — zone entry 1537, named from this realm's area table.

Quest level
50
Required level
45
Base experience value
470
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
High Explorer Magellas creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Platinum Discs

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Greetings once again, $n! Your discovery inside Uldaman has set the Explorers' League abuzz with excitement. The League has been working to unlock the secrets of the miniature platinum discs you found. Your fortuitous arrival here in the Hall allows me to share with you that we are quite possibly on to something!$B$BHistorian Karnik has uncovered some important clues as to the true origins of the Valley of the Watchers in the Tanaris desert. He would like to speak with you as soon as possible!

Objectives

Speak with Historian Karnik in the Hall of Explorers within Ironforge.

What the quest-giver says at the end

I am glad you're maintaining your interest in exploration, $n! With your natural talent and moxie, we could crack open secrets that we never thought were possible!$B$BThe Discs of Norgannon in Uldaman were a repository of vast information; you were only permitted to access the top layers, as it were, of the information stored there. The Creators were rumored to have more repositories located throughout Azeroth. This now brings us to Uldum...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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